A smartphone screen is a blank canvas for game developers to tinker about with. The result? Intuitive and unique gameplay and controls as well as big company cash grabs. As for puzzle games the sky is virtually the limit, or at least as limited as the devs imagination. Somehow I got my hands on har-mon-y, a stylish and serene tile based puzzler which caters to peoples need to organize. Sounds fantastic, right? Right?!